Tagged: 1080p FullHD
Milos PParticipantJanuary 23, 2019 at 7:14 pmPost count: 1
Selection happens a few centimetres under the “cursor line”
Tested in Maya 2018 Update 4
If I create and object and turn vertices mode, and try to move a vertex, then a different vertex 10 cm under controller would move.
Tested on 3 computers, 3 headsets: Vive Pro, Oculus Rift, and HP Windows Mixed Reality
I have tried also both with Viewport 2.0 set to DirectX11 and OpenGL.
All 3 of these machines have just 1080p monitors and scaling is already set to 100%. I have also checked Compatibility tab of Maya program properties and made sure High DPI settings are not enabled. Also Maya preferences under interface is also set not to scale.
I am certain the cursor line is inserted into the object. No matter how deep I insert the cursor selection is off.
I was able to make a screenshot on HP WindowsMR headset (I snapped it a second too late when the line was already out, but you can see red dot is a few centimetres below)
Edit: I am using provided VR-Plugin 6.0 Beta 3
MoritzParticipantJanuary 28, 2019 at 7:02 pmPost count: 7
thank you for the detailed testing and good description of the problem.
We can confirm the observed behavior and work on it.
The problem occurs when a FullHD (1080p) resolution is used. We will provide a fix with a new version soon. Sorry, our testing setup only had WQHD+ (1440p+) Monitors.
When we fixed the problem, everyone’s beta testing period will be reset to full 30 days.
Just drop us a line with your serial, if you like an extended beta testing period in return for your helpful bug report.
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