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    • Milos PMilos P
      Participant
      Post count: 1

      Selection happens a few centimetres under the “cursor line”
      Tested in Maya 2018 Update 4

      If I create and object and turn vertices mode, and try to move a vertex, then a different vertex 10 cm under controller would move.
      Tested on 3 computers, 3 headsets: Vive Pro, Oculus Rift, and HP Windows Mixed Reality

      I have tried also both with Viewport 2.0 set to DirectX11 and OpenGL.
      All 3 of these machines have just 1080p monitors and scaling is already set to 100%. I have also checked Compatibility tab of Maya program properties and made sure High DPI settings are not enabled. Also Maya preferences under interface is also set not to scale.

      I am certain the cursor line is inserted into the object. No matter how deep I insert the cursor selection is off.

      I was able to make a screenshot on HP WindowsMR headset (I snapped it a second too late when the line was already out, but you can see red dot is a few centimetres below)


      https://i.imgur.com/9CmOc1C.jpg

      Edit: I am using provided VR-Plugin 6.0 Beta 3

      • This topic was modified 1 year, 9 months ago by Milos PMilos P.
      • This topic was modified 1 year, 9 months ago by Milos PMilos P.
    • Moritz StrickhausenMoritz
      Participant
      Post count: 7

      Hello Milos,

      thank you for the detailed testing and good description of the problem.
      We can confirm the observed behavior and work on it.

      The problem occurs when a FullHD (1080p) resolution is used. We will provide a fix with a new version soon. Sorry, our testing setup only had WQHD+ (1440p+) Monitors.

      When we fixed the problem, everyone’s beta testing period will be reset to full 30 days.

      Just drop us a line with your serial, if you like an extended beta testing period in return for your helpful bug report.

      Best regards,
      Team VR-Plugin

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