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Cory Strassburgercory strassburger
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Post count: 4

Thanks Moritz, that makes sense for the near clipping plane and during my tests I ran into no near clipping issues so that setting seems to work well. For the far clipping, I was meaning that it would be good if when the VR camera is auto created, it inherits the far clipping value thats set in the injection camera (The camera thats already in the maya scene.) My problem was I had to change the far clipping value in the created VR camera every time I hit play because it would always revert to the default.